Games · Shared memory

RaceRoom telemetry HUD overlay

RaceRoom publishes its shared memory on its own. Start a session and the HUD goes live.

Setup

Pick RaceRoom in Horizon Labs (Settings → Connection), then switch on its telemetry:

RaceRoom
Nothing to enable: the game publishes its shared memory on its own.

What the HUD can show

The fields the game sends, as Horizon Labs reads them. The Designer lets you bind any of them to any layer.

RaceRoom

Engine Speed · RPM · Rev limit · Gear

Inputs Throttle · Brake · Clutch · Steering

Race Lap number · Best lap · Last lap · Current lap time · Position · Fuel · Pit limiter

Dynamics G-force · Vertical G · Heading · Drift angle · Pitch · Roll · Tyre temperatures

Make it yours

Horizon Labs 2.0 · Designer included

Get Horizon Labs from €4.99

Version 2.0.10 · Designer 1.0.6 · Pay what you want · one-time · Windows 10/11