EA SPORTS WRC telemetry HUD overlay
EA SPORTS WRC configures its UDP telemetry in a JSON file. Horizon Labs reads the default wrc packet structure, which carries stage time but no laps or positions.
Setup
Pick EA SPORTS WRC in Horizon Labs (Settings → Connection), then switch on its telemetry:
- EA SPORTS WRC
- In
Documents\My Games\WRC\telemetry\config.json, under"udp"→"packets", add{ "structure": "wrc", "packet": "session_update", "ip": "127.0.0.1", "port": 20777, "bEnabled": true }, keep"schema": 2, then restart the game.
- Run the game in borderless windowed mode so the overlay can sit on top.
What the HUD can show
The fields the game sends, as Horizon Labs reads them. The Designer lets you bind any of them to any layer.
EA SPORTS WRC
Engine Speed · RPM · Rev limit · Gear
Inputs Throttle · Brake · Clutch · Steering · Handbrake
Race Current lap time
Dynamics G-force · Vertical G · Pitch · Roll · Heading · Drift angle
Make it yours
- Build your first HUD in the Designer, or start from one of 104 templates.
- Put the HUD on stream in OBS, Streamlabs, Meld or TikTok LIVE.
- How game telemetry works and why no mods are needed.
Horizon Labs 2.0 · Designer included
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