Games · Shared memory

Project CARS telemetry HUD overlay

The Project CARS games publish shared memory once it is enabled in their options.

Setup

Pick your game in Horizon Labs (Settings → Connection), then switch on its telemetry:

Project CARS 3
Options → System → Shared Memory → Project CARS 2.
Project CARS 2
Options → System → Shared Memory → Project CARS 2.
Project CARS
Options → Visual → Hardware → Shared Memory.

What the HUD can show

The fields each game sends, as Horizon Labs reads them. The Designer lets you bind any of them to any layer.

Project CARS 3

Engine Speed · RPM · Rev limit · Gear

Inputs Throttle · Brake · Clutch · Steering

Race Lap number · Best lap · Last lap · Current lap time · Position · Fuel

Dynamics G-force · Vertical G · Heading · Drift angle · Pitch · Roll · Tyre temperatures

Car Car name

Project CARS 2

Engine Speed · RPM · Rev limit · Gear

Inputs Throttle · Brake · Clutch · Steering

Race Lap number · Best lap · Last lap · Current lap time · Position · Fuel

Dynamics G-force · Vertical G · Heading · Drift angle · Pitch · Roll · Tyre temperatures

Car Car name

Project CARS

Engine Speed · RPM · Rev limit · Gear

Inputs Throttle · Brake · Clutch · Steering · Handbrake

Race Lap number · Best lap · Last lap · Current lap time · Position · Fuel · Pit limiter

Dynamics G-force · Vertical G · Heading · Drift angle · Pitch · Roll · Tyre temperatures

Car Car name

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