Project CARS telemetry HUD overlay
The Project CARS games publish shared memory once it is enabled in their options.
Setup
Pick your game in Horizon Labs (Settings → Connection), then switch on its telemetry:
- Project CARS 3
- Options → System → Shared Memory →
Project CARS 2. - Project CARS 2
- Options → System → Shared Memory →
Project CARS 2. - Project CARS
- Options → Visual → Hardware → Shared Memory.
- Run the game in borderless windowed mode so the overlay can sit on top.
What the HUD can show
The fields each game sends, as Horizon Labs reads them. The Designer lets you bind any of them to any layer.
Project CARS 3
Engine Speed · RPM · Rev limit · Gear
Inputs Throttle · Brake · Clutch · Steering
Race Lap number · Best lap · Last lap · Current lap time · Position · Fuel
Dynamics G-force · Vertical G · Heading · Drift angle · Pitch · Roll · Tyre temperatures
Car Car name
Project CARS 2
Engine Speed · RPM · Rev limit · Gear
Inputs Throttle · Brake · Clutch · Steering
Race Lap number · Best lap · Last lap · Current lap time · Position · Fuel
Dynamics G-force · Vertical G · Heading · Drift angle · Pitch · Roll · Tyre temperatures
Car Car name
Project CARS
Engine Speed · RPM · Rev limit · Gear
Inputs Throttle · Brake · Clutch · Steering · Handbrake
Race Lap number · Best lap · Last lap · Current lap time · Position · Fuel · Pit limiter
Dynamics G-force · Vertical G · Heading · Drift angle · Pitch · Roll · Tyre temperatures
Car Car name
Make it yours
- Build your first HUD in the Designer, or start from one of 104 templates.
- Put the HUD on stream in OBS, Streamlabs, Meld or TikTok LIVE.
- How game telemetry works and why no mods are needed.
Horizon Labs 2.0 · Designer included
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