Games · Shared memory

iRacing telemetry HUD overlay

iRacing publishes its telemetry in shared memory on its own. Horizon Labs reads it and draws your HUD over the sim.

Setup

Pick iRacing in Horizon Labs (Settings → Connection), then switch on its telemetry:

iRacing
Nothing to enable: the game publishes its shared memory on its own.

What the HUD can show

The fields the game sends, as Horizon Labs reads them. The Designer lets you bind any of them to any layer.

iRacing

Engine Speed · RPM · Rev limit · Gear · Boost

Inputs Throttle · Brake · Clutch · Steering

Race Lap number · Best lap · Last lap · Current lap time · Position · Fuel

Dynamics G-force · Vertical G · Heading · Drift angle · Pitch · Roll

Car Car name

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Horizon Labs 2.0 · Designer included

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Version 2.0.10 · Designer 1.0.6 · Pay what you want · one-time · Windows 10/11