GP Bikes and MX Bikes telemetry HUD overlay
GP Bikes and MX Bikes, by PiBoSo, publish their telemetry once a small proxy.ini file sits next to the game. Horizon Labs reads speed, revs, gear, throttle, brakes, lean angle, lap times and engine temperature.
Setup
Pick your game in Horizon Labs (Settings → Connection), then switch on its telemetry:
- GP Bikes
- Create
proxy.ininext to the game’s executable with two lines:[params]andsample_rate = 100. - MX Bikes
- Create
proxy.ininext to the game’s executable with two lines:[params]andsample_rate = 100.
- Run the game in borderless windowed mode so the overlay can sit on top.
What the HUD can show
The fields each game sends, as Horizon Labs reads them. The Designer lets you bind any of them to any layer.
GP Bikes
Engine Speed · RPM · Rev limit · Gear · Engine temperature
Inputs Throttle · Brake · Clutch · Steering
Race Lap number · Best lap · Last lap · Current lap time · Fuel · Pit limiter
Dynamics G-force · Vertical G · Pitch · Roll · Heading
MX Bikes
Engine Speed · RPM · Rev limit · Gear · Engine temperature
Inputs Throttle · Brake · Clutch · Steering
Race Lap number · Best lap · Last lap · Current lap time · Fuel
Dynamics G-force · Vertical G · Pitch · Roll · Heading
Make it yours
- Build your first HUD in the Designer, or start from one of 250+ ready-made widgets.
- Put the HUD on stream in OBS, Streamlabs, Meld or TikTok LIVE.
- How game telemetry works and why no mods are needed.
Horizon Labs 2.0 · Designer included
Get Horizon Labs from €4.99