Automobilista telemetry HUD overlay
Automobilista 2 publishes Project CARS 2 shared memory once you select it in the options. The original Automobilista uses the rFactor shared-memory plugin.
Setup
Pick your game in Horizon Labs (Settings → Connection), then switch on its telemetry:
- Automobilista 2
- Options → System → Shared Memory →
Project CARS 2. - Automobilista
- Install
rFactorSharedMemoryMap.dll(rFactorSharedMemoryMap) in the game’sPluginsfolder.
- Run the game in borderless windowed mode so the overlay can sit on top.
What the HUD can show
The fields each game sends, as Horizon Labs reads them. The Designer lets you bind any of them to any layer.
Automobilista 2
Engine Speed · RPM · Rev limit · Gear
Inputs Throttle · Brake · Clutch · Steering
Race Lap number · Best lap · Last lap · Current lap time · Position · Fuel
Dynamics G-force · Vertical G · Heading · Drift angle · Pitch · Roll · Tyre temperatures
Car Car name
Automobilista
Engine Speed · RPM · Rev limit · Gear
Inputs Throttle · Brake · Clutch · Steering
Race Lap number · Best lap · Last lap · Current lap time · Position
Dynamics G-force · Vertical G · Heading · Drift angle · Tyre temperatures
Make it yours
- Build your first HUD in the Designer, or start from one of 104 templates.
- Put the HUD on stream in OBS, Streamlabs, Meld or TikTok LIVE.
- How game telemetry works and why no mods are needed.
Horizon Labs 2.0 · Designer included
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