Assetto Corsa telemetry HUD overlay
Assetto Corsa and Assetto Corsa Competizione publish their telemetry in shared memory, so there is nothing to switch on. Start a session and the HUD goes live on track.
Setup
Pick your game in Horizon Labs (Settings → Connection), then switch on its telemetry:
- Assetto Corsa
- Nothing to enable: the game publishes its shared memory on its own.
- Assetto Corsa Competizione
- Nothing to enable: the game publishes its shared memory on its own.
- ACC does not publish suspension travel, so suspension widgets stay idle there.
- Run the game in borderless windowed mode so the overlay can sit on top.
What the HUD can show
The fields each game sends, as Horizon Labs reads them. The Designer lets you bind any of them to any layer.
Assetto Corsa
Engine Speed · RPM · Rev limit · Gear · Boost
Inputs Throttle · Brake · Clutch · Steering
Race Lap number · Best lap · Last lap · Current lap time · Position · Fuel
Dynamics G-force · Vertical G · Pitch · Roll · Heading · Tyre temperatures · Suspension travel · Drift angle
Car Car name
Assetto Corsa Competizione
Engine Speed · RPM · Rev limit · Gear · Boost
Inputs Throttle · Brake · Clutch · Steering
Race Lap number · Best lap · Last lap · Current lap time · Position · Fuel
Dynamics G-force · Vertical G · Pitch · Roll · Heading · Tyre temperatures · Drift angle
Car Car name
Make it yours
- Build your first HUD in the Designer, or start from one of 104 templates.
- Put the HUD on stream in OBS, Streamlabs, Meld or TikTok LIVE.
- How game telemetry works and why no mods are needed.
Horizon Labs 2.0 · Designer included
Get Horizon Labs from €4.99